Welcome to San Andreas Cops And Robbers!

SACNR is a server on GTA San Andreas Multiplayer (SA:MP).

It has a cops and robbers theme - you can play as a cop or civilian/robber and change at any time. You can also own houses, own and sell items at businesses, buy car bombs, grow and sell "drugs", do one of the many vehicle missions, or kill some of the people with bounties on their heads. You can rob casinos, stores, houses, businesses, and other players. The more risk you take, the more money you get - just don't get caught!

If you don't already have SA:MP, you should go and read more about it on our downloads page - it's fun!

For more information about SACNR, please visit our About page.

Easter 2019!

00:31:52 19th Apr 2019

Easter has arrived again! The Easter bunny has hidden 100 eggs across the map. Hunt them down and then type /egg while close to "collect" it.

You can check your progress (or anyone elses progress) in /sts.

The update will be live after the next restart.

Happy Easter from all of us at SACNR!

 

Weapon bug abuse

21:23:53 15th Apr 2019

Hello

We've released some scripting updates which have allowed us to entirely remove the "weapon bug abuse" rule:

  • Weapon bug abuse
    Using any bug (including GTA bugs) to speed up or skip reloading weapons.

Hopefully this will lead to fewer bans and more enjoyment of the game.

Cheers,
Blacklite

Cop/Robber balance update

06:37:24 14th Apr 2019

Hello

I've made some updates to how the arrest system works and included some other balance/quality of life changes:

  • Arrest logic has changed. Previously if you had 50hp and someone shot you to 40hp, they would have to shoot again to arrest. Now if you reduce someone's hp below 50, they will be arrested. So for example, if you shoot someone with 55hp and it takes them to 45hp, they will be arrested without needing an extra shot.
  • Allow players to rob banks, stores, businesses, and casinos in the active city regardless of wanted level. If you try to rob one of these locations out of the active city, you will get an error if you have a wanted level.
  • Add general robbery cooldown for casinos, banks, businesses, houses, stores. If you succeed, you can't rob another location for 5 minutes. If you fail, you must wait 90 seconds to try again.
  • UI upgrades to all robberies. Countdown timers now shown as separate text draw for consistency and readaibility.
  • You now have to evade police for 60 seconds to "complete" a robbery and pocket the money. If police come near you, it'll reset the timer to 60 seconds. The timer starts at 120 seconds if you have a duffle bag, but will reset to 60 seconds if cops are nearby and the timer is below 60 seconds. This timer is also now shown in the UI so you can see it, whereas previously it was completely hidden.
  • Increase ticket range slightly to match the arrest range (they are now the same). Previously you had to be closer to a player to ticket them than to arrest them.
  • Fixed some inconsistencies in the arrest logic which could silently change the behaviour of the arrest system.
  • Fixed a bug which meant pressing the arrest key would not work if certain other keys were held down at the same time.
  • Fixed login music. This has been broken for many years and many players probably didn't realise it was a thing.
  • Some minor grammar/text improvements.

Some of these are live already, but the rest should go live after the next server restart.

Cheers,
Blacklite

Rule change

13th Apr 2019

Hello

I've made some small changes to the rules, mostly to fix some formatting errors etc.

However I've also made one actual change:

Weapon bug abuse
Using any bug (including GTA bugs) to speed up or skip reloading weapons. This includes switching weapons to avoid the animation.

As I consider switching weapons to reload not a bug but a feature :)

Cheers,
Blacklite

Technical problems

31st Mar 2019

Hello SACNR,

Today we will be doing some internal changes, and attemptiong fix a couple of issues, which may cause some inconveniences in the game.

Please beware of the following unintended effects that may come up, including but not limited to:

 

  • We made way too many NRG-500's and Carbombs, so they'll be selling for $1 until we have a manageable amount of stock.
  • Car bombs might have a little bit too much charge in them. Please be careful when operating them!
  • Some C4 from the Carbombs spilt over San Andreas' ammunition supplies. Pretty sure we cleaned all of it off, but still beware of some residues!
  • Car manufacturers warned us about the inability to produce enough cars to place on the server, so we had to use some retired stock to fill the blanks.
  • Horn manufacturers warned us about the possibility of problems with their current products.
  • There might be some antiques under the ground. It's fine, shouldn't be able to harm us down there.
  • We have misplaced some of the helicopters in the game, so they've been replaced with other models until we find the originals. Please note these might be a bit too complicated to operate for newer players.

 

Please do not panic, and by all means, use these resources responsibly!

-The SACNR Dev Team

(But seriously, All SACNR rules still apply. Have fun!)

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